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 P A L E T T E    OOOOO
                 O     O
                     OO
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                 OOOOOOO

Version 0.1

Hey! Thank you for downloading my work.
You won't regret, or if you do, you probably
have a completely different setup on your monitor
than me. (Or TV configurations, if this
don't make you feel the colors like you did in the good
old dayz) But don't you worry dude, i'm making a advanced
NES palette editor, wich will be included with this palette
as soon as it's constructed. The reason is to enable you a
cool way to define the palette after your preferenbce and
monitor. Yes it will have cool options, not only RGB
editing, but HCL alternative, and Hue/Contrast/Light edit
for one or more parts of the palette. Yes you will even
be able to make the palette look 50% like another
palette file, or 30% or whatever! Blah blah blah..
Enough about that. The palette should look best with a
9300K color option, with high contrast and some high
light. I really hope it will make you feel a more
"realized" NES emulation. BTW, i have a great section
on my homepage about realizing NES emulation
(make it like the real thing as much as possible!)

The version is currently BETA, i will go through
Tom & Jerry and hopefully find most of the colors i'm missing.
Maybe i'll borrow some other games from friends and family.

Visit Matrixz' Page: http://matrixz.freeservers.com
Anything you whould like to say you
can write to: matrixz15@yahoo.co.uk

Feel free to use my palette in emulators or other
programs, just give credit (offcourse you do! :)

Big Tanks to:
  Chris Covell - For making atomic.nes, wich helped me set
                 $0D,$1D,$2D, and $3D
  Bloodlust Software - For NESticle
  Nintendo - For making a spiffy and mysterious,
             unlogical palette for their console :]
  Anti Resonance - For writing SNESAmp, enabling me to listen to
                   my favourite working music!

Files
-----
matrx2s.pal - The sourche palette where all the colors
              expect those i guessed are.
matrx2f.pal - Fixed palette where all colors are set to
              the expected values.

Info
----
Sourche NES Games: SMB2,SMB3,Zelda2
Souche Display: Phillips Widescreen w. Digital Natural Motion
Display Setup:
  Contrast: 47%
  Light: 49%
  Color: 49%
  Sharpness: 25%
  Digital: Natural Motion
Input Display: Solora MicroEmission
Input Setup:
  Light: 75%
  Contrast: 100%
Input Program: NESticle

Guessed Colors: $05,$15,$20,$33,$34,$39,$24,$32,$0D,$1D,$2D,$3D
Those colors were guessed using "close" colors, but most of
them should seem okay.

Fixed Colors: $0B
From SMB3 (World 7,1) it seemed that this color was lighter than acceptable, but
it crashed in games such as Bionic Commando, and Megaman 5, so i made it darker.

--- End of file ---










Kidding!!!! :D